#include "float.h" #include #include #define EPS DBL_EPSILON static const double toint = 1/EPS; double rint(double x) { union {double f; uint64_t i;} u = {x}; int e = u.i>>52 & 0x7ff; int s = u.i>>63; double y; if (e >= 0x3ff+52) return x; if (s) y = x - toint + toint; else y = x + toint - toint; if (y == 0) return s ? -0.0 : 0; return y; }